Game overs have been added, with their own animation, for now only in three particular places in the game. They will be improved in the future by creating renderings for them.
For those of you who don’t know how to click on quests, I’ve added a quick tutorial, so you’ll understand what to do in case you get lost.
The unlocking of maps will be done through story progression, to reduce the random wandering of players
Stats have been reworked, ready for their new use
The game’s main menu now changes based on story progression, and you can choose your favorite once unlocked by Maeve.
A similar thing has been applied to the stats menu
The quest for Asmedia on the Peak has been made more intuitive
The same thing for Cleos and Dangers Lurking ones, now you will know when the girls content has reached the unlock of that quest
Fixed inconsistencies with the book Genesis
In the old Asmedia room some video files were missing, now they are present again
Some placeholders remained on screen, fixed those too
Cleos and Asmedia stories have been updated in their menus
All lewd costumes in the girls’ menus are now blocked by progression.
Several improvements to the Signals, renamed Quests to end the confusion of several players
Neon has received her final design
Highlighters have been added in some places to improve comprehension
Changed the font of the character names, no one will be confused to call Izanami Kanami anymore
Menu fluidity has been improved
Coming soon new unlock animations for cards, already present in game one for Asmedia, but an even more beautiful version is in the works
Changed the wing symbol of Asmedia and the potion symbol of Heramael, replaced by a Caduceus
From now on the events of Hell will not be triggered continuously in the bedroom, added an icon to continue in her quests
Added a bugfix in Maeve’s menu for Cleos’ quest “A thousand lives”, click it and the pic will disappear
A new event that is chronologically placed during the quest “The Call” for Maeve
New room in the house, Maeve’s room
Fixed a mixed alarm error with Cleos and Asmedia
Fixed also an issue with the clock in the void
Fixed Cleos’ interactive, it could happen that those scenes remained on-screen slowing the game
There’s more, but these are the most important things